Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ijwN4-MKNuT-roqJn-rp2YS-QwSOG | 16/15/3 | 80.9 | 1.27 | 2026-06-28 18:48:37 · 29m 39s | |
| CSGO-TtqTu-VbPZv-YbQVs-KkZKD-zxUWJ | 19/20/7 | 78.8 | 1.14 | 2026-06-28 17:55:12 · 44m 19s | |
| CSGO-DGpno-FAfOX-tPBos-XwYjs-jWX9G | 11/14/0 | 73.1 | 0.83 | 2026-06-28 17:14:06 · 27m 13s | |
| CSGO-2JmHE-BmaBT-Mz4iH-BrYb9-eympQ | 12/15/5 | 57.2 | 0.90 | 2026-06-28 16:40:59 · 25m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.