Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3SAmW-B2CTe-sodjH-HXpRs-XW9LK | 17/8/1 | 87.3 | 1.45 | 2026-07-03 14:52:52 · 26m 35s | |
| CSGO-73bOL-BwDKV-ZLDjY-VCTvF-Yo9aC | 10/12/3 | 58.8 | 0.96 | 2026-07-03 14:27:14 · 23m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.