Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eh23L-tMUHr-zCB8y-siaSF-v8CBM | 17/22/2 | 65.3 | 0.89 | 2026-07-01 19:08:30 · 42m 24s | |
| CSGO-waEEW-wvOvE-PECH3-7FmWQ-PRqmJ | 12/16/8 | 76.8 | 1.09 | 2026-06-24 20:40:36 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.