Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TSWms-86Hs6-TjOWL-LcymG-wwqVQ | 18/4/4 | 125.4 | 2.26 | 2026-07-04 20:27:28 · 21m 6s | |
| CSGO-WwX2y-kiFUc-yL22J-yZ9Pn-qYBEB | 18/17/7 | 96.5 | 1.23 | 2026-06-27 22:51:17 · 30m 46s | |
| CSGO-DNJcs-UCOyk-CKjkf-X4k2X-aQ4qB | 20/13/4 | 104.2 | 1.63 | 2026-06-25 23:29:42 · 30m 22s | |
| CSGO-pPNjV-pUhhM-6PP3S-6anRD-FdcNE | 25/15/5 | 126.6 | 1.66 | 2026-06-25 22:47:52 · 31m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.