Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LWmyD-NmWkk-oQ6pa-YcQD8-6KAMK | 22/15/2 | 102.1 | 1.41 | 2026-07-05 17:59:54 · 33m 51s | |
| CSGO-JV5vC-aXFc9-u8esC-OX3Op-XsONN | 17/19/2 | 81.5 | 0.97 | 2026-07-05 17:15:53 · 39m 53s | |
| CSGO-bRsSd-3zCs7-4cQRj-jCVZ7-uBJ8D | 28/14/2 | 108.0 | 1.78 | 2026-07-03 18:28:51 · 37m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.