Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qwZkZ-mivqD-3yx5j-8UoR2-OCjjD | 14/12/5 | 85.3 | 1.28 | 2026-07-06 20:42:29 · 26m 46s | |
| CSGO-sqqio-GMjBr-GcC8r-T42z2-O2GGG | 10/16/3 | 43.7 | 0.70 | 2026-07-06 19:15:33 · 35m 7s | |
| CSGO-jwMT4-Yt5XV-5ZchE-FQsAh-OYTSH | 11/17/4 | 66.9 | 0.85 | 2026-07-05 21:55:34 · 28m 6s | |
| CSGO-xMfv6-s3svc-278DA-43s6P-mRXXC | 13/12/5 | 72.6 | 1.16 | 2026-07-05 20:19:38 · 30m 58s | |
| CSGO-RsZDv-twBuo-dFuN2-hAfEV-uFqqK | 15/11/3 | 94.9 | 1.40 | 2026-07-02 22:58:06 · 26m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.