Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sbyVC-s9xJE-NYm83-Trrhx-bMFyB | 27/17/9 | 107.0 | 1.65 | 2026-07-05 19:13:20 · 37m 18s | |
| CSGO-6GYmp-vExbB-BC4Kp-7iQLh-xjTOG | 18/14/1 | 79.7 | 1.22 | 2026-07-04 20:55:53 · 36m 27s | |
| CSGO-5VuUB-cwiGw-EN5yx-G9cMc-ztZpG | 18/16/3 | 83.5 | 1.13 | 2026-07-04 18:27:16 · 35m 57s | |
| CSGO-NPAAh-kc9m3-t7vVb-MRXXB-feQ3A | 15/5/3 | 104.8 | 1.78 | 2026-07-03 13:53:55 · 24m 57s | |
| CSGO-NatEq-4kRKZ-8xSyV-WBccZ-y5vTC | 12/13/6 | 62.8 | 0.94 | 2026-07-02 15:22:46 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.