Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sTpk6-O3kYq-isfTO-8ZYmc-kuQFE | 14/14/13 | 89.5 | 1.31 | 2026-07-04 19:46:13 · 26m 56s | |
| CSGO-t88Ka-BF53d-kVE8p-8MJfD-fcWoN | 21/14/7 | 125.1 | 1.69 | 2026-07-04 13:05:02 · 28m 56s | |
| CSGO-nCn4L-ynXsq-BHKLw-dcRyA-4yTaK | 26/18/11 | 116.0 | 1.62 | 2026-07-02 16:03:23 · 42m 2s | |
| CSGO-SKBxk-EvCmX-TeeY3-7LEEt-BD6mA | 13/11/3 | 70.9 | 1.16 | 2026-06-30 16:17:34 · 24m 48s | |
| CSGO-LqjxW-Vaip6-rrRou-dTW59-nUoEM | 20/17/5 | 95.3 | 1.31 | 2026-06-29 16:57:03 · 31m 2s | |
| CSGO-3JVON-Zq2dY-BeuRZ-5Cesb-ckKoD | 19/26/9 | 83.9 | 0.95 | 2026-06-28 17:08:43 · 47m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.