Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8osMd-5tYbj-ZORhF-5onux-bMFyB | 17/14/8 | 91.6 | 1.29 | 2026-07-05 09:16:48 · 36m 18s | |
| CSGO-2KeZT-6Eapx-aBSr8-hONOU-X7YpG | 19/15/8 | 88.6 | 1.37 | 2026-07-05 08:35:13 · 38m 7s | |
| CSGO-TorPx-uyZD3-Ny2KU-tBoV8-6pe8E | 21/16/5 | 94.1 | 1.27 | 2026-07-05 07:43:27 · 43m 0s | |
| CSGO-rrAJZ-jYaXu-DJzPw-SnzLV-j7xbE | 16/17/5 | 74.1 | 1.00 | 2026-07-02 12:54:09 · 31m 17s | |
| CSGO-fvfKo-xH6MZ-znqnJ-HtSWO-mvMpP | 8/17/12 | 70.8 | 0.73 | 2026-07-02 11:36:18 · 30m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.