Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NCXe5-WotZB-EywHk-YVrpB-NT2YP | 16/19/8 | 81.5 | 0.94 | 2026-07-04 14:29:56 · 36m 5s | |
| CSGO-oZ8JC-CxJJT-hGdn4-6h5cb-8PbEC | 20/21/2 | 66.3 | 0.85 | 2026-06-30 17:45:36 · 48m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.