Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ECPtn-GdktB-SpWGw-CJVfM-pwzpH | 15/16/5 | 70.0 | 0.97 | 2026-06-27 16:44:32 · 29m 24s | |
| CSGO-C34Th-SFhNR-3MZYw-Ych3k-XEKLH | 10/12/2 | 61.2 | 1.00 | 2026-06-27 16:02:19 · 23m 37s | |
| CSGO-txNdE-epEyR-8ZdsD-8yQHc-5jsBE | 22/16/5 | 100.9 | 1.51 | 2026-06-27 15:22:18 · 36m 53s | |
| CSGO-oFxVr-nXDrP-qfX7f-mDQeK-kHBxH | 7/13/1 | 62.2 | 0.65 | 2026-06-26 23:44:14 · 12m 37s | |
| CSGO-6sYR3-3pKe7-O6fO9-TKKTr-E4aNE | 12/15/0 | 71.2 | 0.91 | 2026-06-26 23:13:19 · 25m 3s | |
| CSGO-ktDAG-B8W4n-O58zB-HGpVm-7NKDR | 10/17/2 | 46.8 | 0.65 | 2026-06-26 22:42:15 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.