Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tUfcV-SrKYM-uoDUx-m8znG-8w9TM | 19/15/5 | 92.1 | 1.44 | 2026-07-06 20:00:24 · 34m 56s | |
| CSGO-5v23f-qu96z-W9sbA-MYk7f-LZieC | 12/12/5 | 63.1 | 1.12 | 2026-07-03 07:44:49 · 27m 13s | |
| CSGO-ictvO-C6WN9-EjYLC-XzNP6-2dKTK | 19/17/7 | 90.3 | 1.23 | 2026-06-19 19:12:38 · 46m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.