Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dsGcW-ReSm8-hJxos-6Hesc-kuQFE | 8/17/1 | 39.3 | 0.46 | 2026-07-03 07:12:07 · 31m 34s | |
| CSGO-NaQjp-nEJ4w-UpM9C-cbEMH-2T88F | 22/19/15 | 120.1 | 1.49 | 2026-07-03 07:12:07 · 37m 50s | |
| CSGO-RTnxb-izA8r-A5XAr-8GfWW-UGOJM | 13/20/3 | 71.4 | 0.71 | 2026-06-22 22:05:23 · 37m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.