Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Fc25-XEXRu-MtAEH-aHTrq-7h3RG | 19/18/7 | 101.5 | 1.25 | 2026-07-02 17:08:23 · 38m 58s | |
| CSGO-6BzjD-C7xFt-HSpF6-AGhPj-xOYQM | 17/15/5 | 92.3 | 1.30 | 2026-06-25 18:12:03 · 31m 55s | |
| CSGO-s3JOs-oZcN5-JJOBW-JVTLc-kESyL | 7/16/2 | 52.2 | 0.45 | 2026-06-08 18:14:28 · 29m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.