Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5QBoJ-uzHKq-DW2hv-2FhNm-7NKDR | 12/16/3 | 59.7 | 0.88 | 2026-07-05 19:27:35 · 35m 50s | |
| CSGO-8MRwr-dw9Sw-TMaZm-QyWJu-z2dOQ | 5/15/8 | 65.3 | 0.59 | 2026-07-05 18:23:09 · 23m 8s | |
| CSGO-EAQdZ-wAUTt-NhAk8-FMhnM-Pn6nM | 8/13/3 | 54.7 | 0.57 | 2026-06-29 19:16:59 · 25m 22s | |
| CSGO-33hEJ-JkdhC-wowKO-RJzfV-yueiK | 15/18/7 | 68.7 | 1.00 | 2026-06-29 18:34:40 · 32m 44s | |
| CSGO-72iGZ-2jtA5-ZrtDj-kfyu3-pzpcG | 15/18/7 | 93.6 | 1.08 | 2026-06-29 18:00:58 · 31m 1s | |
| CSGO-xesms-UvRHZ-uGRab-cG2u5-2VkDA | 18/17/5 | 72.1 | 1.10 | 2026-06-25 20:01:57 · 42m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.