Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QXFkK-T62qs-mO3uC-XVYFr-u2dOQ | 13/13/4 | 86.0 | 1.12 | 2026-06-20 21:02:34 · 36m 9s | |
| CSGO-bvz8K-kajAR-sXJHN-4nZA6-tKkXM | 16/14/10 | 93.0 | 1.30 | 2026-06-20 19:05:22 · 37m 30s | |
| CSGO-k5qM4-i6iw2-Wwa9Y-xTEBc-VjmbN | 18/19/7 | 102.4 | 1.26 | 2026-06-20 18:26:10 · 36m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.