Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-umR7y-S8UYD-9WR2B-2y7va-O6BxH | 7/15/0 | 55.5 | 0.50 | 2026-07-02 18:30:35 · 19m 45s | |
| CSGO-Y6BDJ-cmcwj-Omx4k-QG54f-aYK9P | 9/17/5 | 63.7 | 0.68 | 2026-07-02 17:47:49 · 35m 0s | |
| CSGO-32Ysf-UeADh-P8dyy-7rMY2-seYfE | 20/16/4 | 89.4 | 1.33 | 2026-07-02 17:05:14 · 36m 56s | |
| CSGO-w5uRx-LVdVW-WpMh3-zcVMF-sST8N | 15/11/5 | 71.0 | 1.32 | 2026-07-02 14:34:26 · 26m 0s | |
| CSGO-xrk8A-WJYoa-yodNn-Z3BsS-nwAAA | 19/10/6 | 123.4 | 1.79 | 2026-07-01 14:40:03 · 26m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.