Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SuoK8-HkBXH-Tud2u-xwb9y-YV4RG | 27/10/7 | 143.5 | 2.21 | 2026-06-23 20:46:10 · 32m 37s | |
| CSGO-xjRcv-7CMyG-ahSHY-mYGeb-4YKsE | 14/14/5 | 68.2 | 1.04 | 2026-06-22 16:19:24 · 41m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.