Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HOHG-3H5AL-R5Uxp-yFMsv-ohtnC | 20/24/9 | 77.6 | 1.07 | 2026-07-03 17:13:33 · 55m 30s | |
| CSGO-GTx5D-7jqrH-tW5X4-yekjH-DK5RG | 14/13/6 | 88.8 | 1.26 | 2026-06-24 14:23:19 · 32m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.