Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5oCxq-cPVAU-rfqsB-nVUz5-EqbcP | 11/15/2 | 62.3 | 0.85 | 2026-07-06 14:16:15 · 33m 5s | |
| CSGO-xGTCZ-BT7ck-YV6ra-pVGSP-rSjGH | 10/14/5 | 53.4 | 0.75 | 2026-07-05 18:57:17 · 22m 55s | |
| CSGO-pC4Lt-T9RsQ-XxkwT-qwOYG-5HQRO | 17/16/2 | 82.6 | 1.05 | 2026-07-04 15:36:28 · 30m 42s | |
| CSGO-drjXN-QspQO-EuQmh-q8jVb-D6syM | 22/10/3 | 83.5 | 1.53 | 2026-07-03 17:58:01 · 36m 32s | |
| CSGO-u3peU-NLwiq-XCVpe-2c6MY-FvxfF | 12/9/3 | 71.0 | 1.28 | 2026-06-29 02:36:29 · 25m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.