Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fpQoA-wd666-LaOJw-Cdyc2-SrYbD | 13/17/7 | 71.4 | 0.96 | 2026-06-16 19:40:41 · 34m 0s | |
| CSGO-T3pE9-ZUGyH-djLSh-iXv83-cfP7B | 12/20/5 | 62.7 | 0.65 | 2026-06-13 22:21:03 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.