Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RMxLz-9WErb-F8kuC-Pt9nw-NrYbD | 15/19/7 | 74.6 | 1.00 | 2026-06-22 19:28:36 · 36m 43s | |
| CSGO-MdcYT-jROca-aWNqm-xQzJ8-LpphH | 16/19/10 | 101.6 | 1.13 | 2026-06-21 18:26:22 · 42m 24s | |
| CSGO-j2XWq-SVUAJ-EZ7N6-5oAq2-Z2e4D | 15/20/5 | 83.5 | 0.77 | 2026-06-16 20:20:21 · 39m 43s | |
| CSGO-VMuHe-Shajm-Oyt6V-x8YKY-NGXbD | 6/17/5 | 53.0 | 0.41 | 2026-06-16 19:46:41 · 29m 51s | |
| CSGO-bpzbH-5mM2M-6FK7y-qdSqJ-LnCcO | 8/13/2 | 79.7 | 0.77 | 2026-06-15 19:53:56 · 29m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.