Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KkVFO-pprjd-jemeB-pz2YX-4EacP | 17/10/5 | 100.9 | 1.50 | 2026-07-06 02:59:18 · 29m 34s | |
| CSGO-T3a8O-yZX2Y-URVuF-XTPrV-jvV9G | 14/17/5 | 68.0 | 0.91 | 2026-07-06 02:20:55 · 33m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.