Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WB7W6-Jamzc-cqYTG-BQpR3-kLzkG | 19/15/5 | 98.5 | 1.39 | 2026-06-28 20:50:28 · 31m 29s | |
| CSGO-t32bi-uSR9K-XkK3o-jKo2h-xY2tJ | 18/19/9 | 95.1 | 1.24 | 2026-06-27 14:07:19 · 41m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.