Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fX3jk-d74ek-sysCz-iY3i5-wAw5G | 13/17/7 | 55.8 | 0.88 | 2026-06-29 08:57:56 · 33m 18s | |
| CSGO-NYSUi-PTaoU-pQuOj-Q2QA2-5qk2H | 11/15/2 | 52.8 | 0.76 | 2026-06-29 08:32:31 · 23m 45s | |
| CSGO-vJBhQ-r3hVH-7bon5-VMvSp-H3MAK | 8/14/1 | 71.9 | 0.67 | 2026-06-29 08:09:52 · 19m 41s | |
| CSGO-njUeh-MsWDz-bYJqw-NjJaP-P8o3B | 24/14/2 | 99.5 | 1.49 | 2026-06-29 07:34:37 · 33m 51s | |
| CSGO-kF5vk-CJjiY-axJiM-aRTNY-JuiTL | 16/18/7 | 85.8 | 1.15 | 2026-06-27 08:15:50 · 32m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.