Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NXx8o-w6SHr-VT5P9-TR8G8-neGiJ | 17/13/11 | 104.6 | 1.33 | 2026-07-01 21:31:17 · 31m 51s | |
| CSGO-yFw28-UJHdX-X4qtW-xTuxC-KKoJN | 16/14/6 | 88.8 | 1.16 | 2026-06-25 18:50:41 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.