Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wz6q7-bT6R3-FNpJx-d3Vnr-yNTWJ | 18/13/9 | 109.7 | 1.56 | 2026-07-06 15:55:07 · 35m 39s | |
| CSGO-QwBPT-GKTE6-JABLP-G8KLN-Z7PVP | 10/15/2 | 74.9 | 0.70 | 2026-07-05 17:26:02 · 27m 14s | |
| CSGO-BHZQk-i3bie-OParz-ZcL24-cpxMM | 14/18/6 | 59.8 | 0.90 | 2026-06-22 19:23:08 · 31m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.