Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E7YVy-V5WWO-QvKeZ-jmin3-zz8aC | 10/14/3 | 54.1 | 0.74 | 2026-07-03 02:13:50 · 33m 15s | |
| CSGO-Y2c8L-PAVvv-yB2NZ-MWWOf-dPVeL | 12/22/8 | 53.5 | 0.74 | 2026-07-03 02:13:50 · 48m 40s | |
| CSGO-C8NO5-zAL5V-NNrHS-u5nzc-OuiTL | 7/9/3 | 56.4 | 0.83 | 2026-06-28 03:30:09 · 24m 20s | |
| CSGO-WdSGC-iDeDw-FzC6p-EFmms-n2ohH | 18/15/5 | 82.0 | 1.28 | 2026-06-28 02:42:54 · 32m 46s | |
| CSGO-LoQ4R-eKOfv-YDuZT-Hp6jc-GZAYN | 19/13/0 | 102.7 | 1.53 | 2026-06-27 21:39:21 · 30m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.