76561198096459992
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-23.8%Peak single-match outcome anomaly 33.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.65 across 6 of our matches (penalty scales above 1.4)
67% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
7.6% of kills through walls across 6 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dcBfU-thF53-VPAYe-5hvK7-iBtKG | 17/17/8 | 78.1 | 1.13 | 2026-07-04 14:42:27 · 37m 22s | |
| CSGO-jrkAB-mbwwh-oQ5i7-cWh9L-AJQRO | 31/19/7 | 108.1 | 1.56 | 2026-06-30 21:28:27 · 48m 4s | |
| CSGO-riO6s-Gp3uV-2LPZn-SUjo9-WpEVF | 25/15/6 | 115.9 | 1.69 | 2026-06-30 20:47:54 · 35m 51s | |
| CSGO-BmxGH-ud69W-3hbLN-zVwQN-axw5G | 21/9/2 | 114.2 | 1.78 | 2026-06-30 20:22:09 · 22m 6s | |
| CSGO-jK6ou-HaLwZ-m8wxE-hmvNF-QTTrC | 11/12/5 | 62.2 | 0.95 | 2026-06-30 19:48:36 · 30m 29s | |
| CSGO-js9qn-HANOe-yQNnn-wpjdM-tbqhH | 14/6/1 | 92.5 | 1.59 | 2026-06-30 19:21:40 · 23m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.