Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LMkPt-OmWY6-utbJu-w4D3q-bNmkP | 12/12/4 | 54.7 | 1.00 | 2026-07-03 20:36:07 · 34m 48s | |
| CSGO-q3xfM-BaCxd-bx6fC-nL2Mn-MEuWK | 12/15/4 | 51.7 | 0.86 | 2026-06-29 16:22:57 · 37m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.