Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J42oT-5w7nF-V4HcA-ujTvS-QwSOG | 23/14/11 | 116.1 | 1.63 | 2026-06-26 18:54:15 · 35m 12s | |
| CSGO-oaKpB-bZF2z-96ytv-bMD5Z-9ZVaK | 13/5/4 | 111.5 | 1.78 | 2026-06-26 18:26:47 · 22m 10s | |
| CSGO-BOSD8-L4dxj-7JcD6-95EAv-jM6dK | 11/11/6 | 73.5 | 1.10 | 2026-06-26 17:49:24 · 30m 46s | |
| CSGO-5yPPt-bUeh8-39Zcp-Y3a59-nKMkO | 19/8/4 | 108.9 | 1.93 | 2026-06-26 17:21:05 · 24m 4s | |
| CSGO-M63Cb-ZcLvG-nOUZF-GrnC3-VMqBE | 21/10/4 | 77.7 | 1.60 | 2026-06-26 16:21:19 · 33m 39s | |
| CSGO-Rfuaz-TDAqL-wiCSE-QDaQj-D5fGH | 6/14/4 | 60.7 | 0.58 | 2026-06-26 15:57:39 · 21m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.