Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2LGH6-ZnivR-bYxqm-RepiY-R7pxA | 8/14/3 | 48.6 | 0.74 | 2026-07-01 21:29:25 · 30m 30s | |
| CSGO-XaqL9-6rmZM-irijG-R4OA7-AfxTC | 23/15/5 | 106.8 | 1.51 | 2026-07-01 20:44:17 · 37m 17s | |
| CSGO-WNy6v-eadMT-VdO5U-XvByz-ozioE | 17/15/6 | 76.1 | 1.17 | 2026-06-28 20:39:08 · 36m 58s | |
| CSGO-69D8C-x98QG-iJpFw-W2mxv-VCZQM | 13/15/11 | 69.4 | 1.10 | 2026-06-26 21:42:45 · 37m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.