Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DLLWs-eCeEU-oaenq-A8h77-aUPRO | 19/19/4 | 96.7 | 1.20 | 2026-07-02 22:48:43 · 38m 27s | |
| CSGO-TeXAp-OsfXO-7siuc-6x9ds-BOsKG | 19/17/6 | 89.8 | 1.28 | 2026-06-30 20:50:01 · 37m 47s | |
| CSGO-kkvwe-My7Q6-c7fOG-btAZc-SZYML | 17/16/4 | 89.7 | 1.15 | 2026-06-27 11:21:27 · 29m 47s | |
| CSGO-L4Dfp-o7SFq-b3dnC-MFoPd-Njp7C | 12/16/5 | 69.2 | 0.91 | 2026-06-13 22:15:42 · 29m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.