Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YdaNi-XDJVn-Leswr-WWKOv-C34BO | 17/12/4 | 104.9 | 1.45 | 2026-07-04 18:39:21 · 28m 31s | |
| CSGO-SAb6R-miJ8N-tjiYw-LumN3-6ePNN | 17/19/2 | 74.0 | 0.98 | 2026-06-30 21:18:01 · 42m 35s | |
| CSGO-8axfw-JbPjs-UQfEG-2z7Zv-4CZAB | 9/17/10 | 63.8 | 0.79 | 2026-06-26 18:02:03 · 36m 2s | |
| CSGO-A5TtR-9PnfP-CyzMu-dax8f-qESyL | 7/20/4 | 45.9 | 0.37 | 2026-06-24 12:23:43 · 37m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.