Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y5XO5-3Uhbe-3xYHn-O4ZvL-xxdqA | 25/20/2 | 112.9 | 1.35 | 2026-07-03 19:23:03 · 32m 39s | |
| CSGO-KiPeG-xAhLW-V5QPG-EmsHC-UUYkF | 26/17/6 | 116.3 | 1.65 | 2026-06-26 22:29:59 · 38m 17s | |
| CSGO-w58T3-89nAU-Pd5nJ-LFEQd-Z6ZkF | 16/17/8 | 80.3 | 1.16 | 2026-06-26 21:40:35 · 38m 17s | |
| CSGO-XEehM-cDmta-8QGqp-FZXiT-ekAUM | 16/16/3 | 54.4 | 0.99 | 2026-06-26 20:52:26 · 44m 55s | |
| CSGO-PLRac-wywrB-pVv7m-MUyOx-pWX9G | 28/18/2 | 110.3 | 1.63 | 2026-06-20 15:51:09 · 36m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.