Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T4Jvj-S9YSV-YX7yC-oka4H-oJpxA | 19/9/7 | 109.7 | 1.75 | 2026-06-28 11:38:42 · 26m 12s | |
| CSGO-PwRct-HhRwh-b7HRY-AQVPu-v3SiA | 9/18/4 | 72.5 | 0.70 | 2026-06-27 21:11:11 · 29m 9s | |
| CSGO-zqrQk-RCUSd-Wdmx4-yKmd7-GAzpH | 9/10/8 | 62.7 | 1.01 | 2026-06-26 22:02:08 · 30m 10s | |
| CSGO-qn8cy-Xeo4G-kJy6j-SutFn-L4zAC | 12/10/8 | 75.7 | 1.23 | 2026-06-18 15:11:56 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.