Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zAbBK-ceAMU-AMomJ-cqfhy-pBcBN | 18/18/7 | 55.5 | 1.02 | 2026-07-01 19:11:21 · 49m 23s | |
| CSGO-Dy88U-2WpwD-Ej7vW-y72xz-GrApF | 23/24/5 | 71.8 | 1.03 | 2026-06-30 12:47:07 · 45m 25s | |
| CSGO-z63MW-zJchP-6tUfk-VDkJD-Gd5FP | 16/15/4 | 74.7 | 1.12 | 2026-06-30 12:10:15 · 33m 17s | |
| CSGO-XKsPb-7oOzf-msm6o-fs8G6-meAtG | 10/11/8 | 72.8 | 1.06 | 2026-06-30 11:38:19 · 27m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.