Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iLhWC-DD6tk-OahX4-8soAB-bp8eD | 23/17/3 | 117.1 | 1.44 | 2026-07-06 18:22:29 · 42m 7s | |
| CSGO-6kHvx-AfBhJ-xmwXQ-NRcyy-RrSnB | 12/14/7 | 82.2 | 1.09 | 2026-07-06 17:40:29 · 35m 1s | |
| CSGO-iNXP7-pTfYi-ZrKQm-wWhxo-rOpYF | 25/15/2 | 107.9 | 1.50 | 2026-07-05 20:56:59 · 47m 25s | |
| CSGO-4ANCy-Daj4h-kX8LF-SMPzr-f3acP | 11/16/7 | 83.4 | 1.07 | 2026-07-05 20:15:39 · 36m 0s | |
| CSGO-8KERZ-W8MOH-cwAxP-teDOd-kESyL | 12/19/4 | 52.2 | 0.76 | 2026-07-02 18:18:26 · 36m 25s | |
| CSGO-amDc8-hfx3J-Vk9ff-TFTEB-b99PL | 23/17/3 | 108.5 | 1.31 | 2026-06-30 16:27:02 · 42m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.