Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LyxLT-9KjrR-YHGBA-O6fid-8EAkE | 5/4/1 | 57.0 | 1.07 | 2026-07-01 23:16:08 · 11m 36s | |
| CSGO-SMMyW-EMLxT-vAymx-YZYrv-oqS4M | 10/12/1 | 49.6 | 0.77 | 2026-06-09 12:02:08 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.