Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-abJcA-ke4E6-YxZes-D7FCB-roHGG | 13/9/7 | 99.5 | 1.44 | 2026-07-05 20:53:30 · 24m 11s | |
| CSGO-XqSVZ-h2xGG-NU8ek-V3nxj-LPGCF | 15/19/4 | 74.4 | 0.89 | 2026-07-05 17:44:13 · 36m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.