Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FXZ9F-Scy5F-YtqwU-Bpcn3-VeruL | 20/14/2 | 83.0 | 1.30 | 2026-06-29 18:20:24 · 40m 14s | |
| CSGO-AQSKn-DEJON-RN6Gd-AxJBv-rVC7K | 25/17/4 | 102.3 | 1.54 | 2026-06-26 14:29:28 · 37m 54s | |
| CSGO-yMBmq-hM3YC-qFuqx-Q34OM-MJpEM | 7/14/2 | 67.4 | 0.63 | 2026-06-21 19:59:07 · 23m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.