Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V6EXS-hHWGy-iSLxR-PvHiv-KNc7L | 11/15/3 | 66.7 | 0.92 | 2026-06-29 16:30:27 · 34m 47s | |
| CSGO-SFwGC-c9PGN-VmDwf-ciZB9-LpphH | 23/10/7 | 124.7 | 1.88 | 2026-06-28 18:44:34 · 27m 58s | |
| CSGO-a82WF-pAcNM-8GpBM-pKuib-8PbEC | 6/14/1 | 44.1 | 0.45 | 2026-06-28 15:25:06 · 19m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.