Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-csy8u-XtMAz-cDmiX-d4PBT-TbCRE | 9/16/2 | 56.8 | 0.56 | 2026-07-05 23:58:43 · 35m 57s | |
| CSGO-pzv4z-2F3hk-WfYFf-uYBAH-sH2cQ | 26/14/5 | 111.9 | 1.67 | 2026-07-05 18:08:44 · 38m 0s | |
| CSGO-2v9T6-HdmBr-UKFKG-NO5TS-DmAEB | 26/25/11 | 108.6 | 1.36 | 2026-07-04 04:11:58 · 43m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.