Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ppYDe-RXPY4-RjUMo-MUffj-q4yUO | 8/14/3 | 70.8 | 0.68 | 2026-07-03 04:08:21 · 24m 53s | |
| CSGO-4eTjM-TxPpj-skhDC-cXrEM-tJpxA | 22/15/7 | 108.5 | 1.61 | 2026-07-01 23:38:41 · 35m 12s | |
| CSGO-oUbmx-mKmdf-FNpaJ-a9aBG-bTsdA | 8/6/4 | 66.7 | 1.30 | 2026-06-25 05:24:48 · 21m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.