Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Caus9-PGePF-f96xy-kCPrK-HoRqJ | 15/18/4 | 83.4 | 1.00 | 2026-07-05 19:12:51 · 39m 6s | |
| CSGO-h44vf-yD38q-QSofY-TVt5Z-CRh8E | 13/19/2 | 48.0 | 0.69 | 2026-07-05 15:19:09 · 32m 47s | |
| CSGO-N53DZ-CUwRm-LVspV-4kSKS-XH3JE | 10/16/3 | 57.7 | 0.68 | 2026-07-04 18:26:17 · 32m 11s | |
| CSGO-Ver3r-84uCm-kTrW3-KVJat-vWwvE | 17/11/2 | 79.3 | 1.29 | 2026-07-03 20:32:56 · 28m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.