Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PA7Cb-7zaAm-jeypj-GkUV3-8AF4C | 7/16/3 | 49.7 | 0.42 | 2026-07-04 19:08:46 · 26m 2s | |
| CSGO-5hz2Q-eC8pz-7dkub-xcM3Q-7mw9H | 8/14/2 | 71.6 | 0.71 | 2026-06-30 20:53:07 · 21m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.