Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kDTQx-OJFij-LErtm-Zvf3X-kkAUM | 17/17/8 | 82.6 | 1.15 | 2026-06-28 22:40:11 · 30m 33s | |
| CSGO-EQ6X8-9DQPJ-WVWJq-CTTxH-oJpxA | 19/19/3 | 67.2 | 1.01 | 2026-06-23 15:09:34 · 47m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.