Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DtC5c-m8hqN-qf5yW-s9zJs-MWjXM | 15/17/4 | 67.3 | 1.03 | 2026-07-03 14:38:06 · 37m 58s | |
| CSGO-Fr642-EXE8o-MJXRi-e9578-Ad5FP | 15/23/8 | 57.0 | 0.73 | 2026-06-29 18:14:28 · 50m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.