Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XT98k-yCn53-kBVvd-sOGPj-WPeyC | 18/17/4 | 87.9 | 1.23 | 2026-06-30 19:19:31 · 38m 57s | |
| CSGO-U8Vt2-oAj7P-Gm7Zq-RDtCn-M4R4M | 14/18/6 | 78.2 | 0.95 | 2026-06-27 17:56:47 · 30m 31s | |
| CSGO-BtANU-8rHrT-mUEcy-UYfdh-qESyL | 16/16/5 | 63.8 | 1.06 | 2026-06-27 17:13:43 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.