Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2kTHP-kGcjy-CHHpk-oEM9a-UjenL | 10/18/8 | 50.3 | 0.69 | 2026-07-02 10:12:52 · 41m 3s | |
| CSGO-VkEp7-DOJ8Y-Qxh7b-wU4y3-2zYUN | 14/15/4 | 70.5 | 1.06 | 2026-07-01 19:17:15 · 42m 21s | |
| CSGO-9rOq4-O9son-ckqi8-HuG9x-4L9PL | 19/5/4 | 115.4 | 1.95 | 2026-07-01 18:35:12 · 24m 42s | |
| CSGO-uiBUG-2LSHo-3CHfL-YENwD-VKD7K | 21/16/4 | 103.1 | 1.44 | 2026-07-01 11:40:37 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.